InvisibleMaze
From Hackstrich
Revision as of 14:31, 20 October 2012 by SarahEmm (talk | contribs) (moved TicTacToe to InvisibleMaze: Changing the project concept/name.)
This is a project for Burning Man 2013, which doesn't yet have a good name.
Project Status
- 2012-09-17: Completed schematic and board layout for the Hub LED board. Will submit it with the main Hub board.
- 2012-09-16: Started designing the Hub LED board that plugs into the Hub board and provides R, G, and B high-power LEDs and FETs to control them.
- 2012-09-12: Finished checklist on strip board, CAMed and submitted via OSH Park for manufacturing.
- 2012-09-11: Started working through checklist, needed a bunch of changes to make IR emitter/detector line up.
- 2012-09-09: Started board layout.
- 2012-09-08: Put together BOM and designed schematic for the strip board containing 5 LEDs, the drivers for them (WS2801), the IR emitter/receiver, and the ADC/logic for the IR.
- Wednesdayish on the playa: Started throwing around ideas for 2013's project.
Random Thoughts
- Tic Tac Toe game in lights on the playa
- Jumping on a square makes a move
- X/O indicated with colours instead of symbols, as it would be harder to design LED symbols that could be jumped on
- IR sensors used to detect people's location?
- Strips of LEDs/IR sensors run in clear tubes like the Man perimiter's LEDs
- Hubs located at cross points which have high powered LEDs
- All run off the StrichLux system the same as Beacon4
Alternative Ideas
Invisible Maze
- As sensing jumping vs. standing is going to be hard, Gary at the lab suggested an "invisible maze" which I'm now trying to work out details for that would work.
- Higher-resolution grid than was planned for TTT, maybe 5x5 1m or 2m squares?
- Stepping into a square causes the system to generate a maze with the square you stepped in as the starting square.
- Maze is briefly flashed on the lighting strips, then goes dark again.
- "Bumping into a wall" on the maze causes a buzzer-type-sound and that wall to go red.
- Would it also flash the entire maze again? Probably need to wait and see what works best once the system is built.
- Each bump is added up on some kind of scoreboard
- Could have a high-score-board too, with some way for people to enter initials?
- Would probably need voice prompts to tell people what to do?