Difference between revisions of "InvisibleMaze"
From Hackstrich
m (moved TicTacToe to InvisibleMaze: Changing the project concept/name.) |
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− | This is a project for Burning Man 2013 | + | This is a project for Burning Man 2013. |
= Project Status = | = Project Status = | ||
+ | * 2012-10-19: Started working on the Console half of the software, including maze generation (which will eventually move to the Backend half). | ||
+ | * 2012-10-16: Changed concept from Tic-Tac-Toe to an invisible maze. | ||
* 2012-09-17: Completed schematic and board layout for the Hub LED board. Will submit it with the main Hub board. | * 2012-09-17: Completed schematic and board layout for the Hub LED board. Will submit it with the main Hub board. | ||
* 2012-09-16: Started designing the Hub LED board that plugs into the Hub board and provides R, G, and B high-power LEDs and FETs to control them. | * 2012-09-16: Started designing the Hub LED board that plugs into the Hub board and provides R, G, and B high-power LEDs and FETs to control them. | ||
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= Random Thoughts = | = Random Thoughts = | ||
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* Strips of LEDs/IR sensors run in clear tubes like the Man perimiter's LEDs | * Strips of LEDs/IR sensors run in clear tubes like the Man perimiter's LEDs | ||
− | * Hubs located at cross points which have high powered LEDs | + | * Hubs located at cross points which have high powered LEDs to light squares and laser beams to detect people's location |
* All run off the [[StrichLux]] system the same as [[Beacon4]] | * All run off the [[StrichLux]] system the same as [[Beacon4]] | ||
− | + | * Higher-resolution grid than was planned for TTT, maybe 4x4 or 5x5 1m or 2m squares? | |
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− | * Higher-resolution grid than was planned for TTT, maybe 5x5 1m or 2m squares? | ||
* Stepping into a square causes the system to generate a maze with the square you stepped in as the starting square. | * Stepping into a square causes the system to generate a maze with the square you stepped in as the starting square. | ||
* Maze is briefly flashed on the lighting strips, then goes dark again. | * Maze is briefly flashed on the lighting strips, then goes dark again. | ||
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* Each bump is added up on some kind of scoreboard | * Each bump is added up on some kind of scoreboard | ||
** Could have a high-score-board too, with some way for people to enter initials? | ** Could have a high-score-board too, with some way for people to enter initials? | ||
− | * Would probably need voice prompts to tell people what to do? | + | * Would probably need/want voice prompts to tell people what to do? |
[[Category:Current Projects]] | [[Category:Current Projects]] |
Revision as of 14:33, 20 October 2012
This is a project for Burning Man 2013.
Project Status
- 2012-10-19: Started working on the Console half of the software, including maze generation (which will eventually move to the Backend half).
- 2012-10-16: Changed concept from Tic-Tac-Toe to an invisible maze.
- 2012-09-17: Completed schematic and board layout for the Hub LED board. Will submit it with the main Hub board.
- 2012-09-16: Started designing the Hub LED board that plugs into the Hub board and provides R, G, and B high-power LEDs and FETs to control them.
- 2012-09-12: Finished checklist on strip board, CAMed and submitted via OSH Park for manufacturing.
- 2012-09-11: Started working through checklist, needed a bunch of changes to make IR emitter/detector line up.
- 2012-09-09: Started board layout.
- 2012-09-08: Put together BOM and designed schematic for the strip board containing 5 LEDs, the drivers for them (WS2801), the IR emitter/receiver, and the ADC/logic for the IR.
- Wednesdayish on the playa: Started throwing around ideas for 2013's project.
Random Thoughts
- Strips of LEDs/IR sensors run in clear tubes like the Man perimiter's LEDs
- Hubs located at cross points which have high powered LEDs to light squares and laser beams to detect people's location
- All run off the StrichLux system the same as Beacon4
- Higher-resolution grid than was planned for TTT, maybe 4x4 or 5x5 1m or 2m squares?
- Stepping into a square causes the system to generate a maze with the square you stepped in as the starting square.
- Maze is briefly flashed on the lighting strips, then goes dark again.
- "Bumping into a wall" on the maze causes a buzzer-type-sound and that wall to go red.
- Would it also flash the entire maze again? Probably need to wait and see what works best once the system is built.
- Each bump is added up on some kind of scoreboard
- Could have a high-score-board too, with some way for people to enter initials?
- Would probably need/want voice prompts to tell people what to do?