Difference between revisions of "InvisibleMaze"

From Hackstrich
m (moved TicTacToe to InvisibleMaze: Changing the project concept/name.)
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This is a project for Burning Man 2013, which doesn't yet have a good name.
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This is a project for Burning Man 2013.
  
 
= Project Status =
 
= Project Status =
 +
* 2012-10-19: Started working on the Console half of the software, including maze generation (which will eventually move to the Backend half).
 +
* 2012-10-16: Changed concept from Tic-Tac-Toe to an invisible maze.
 
* 2012-09-17: Completed schematic and board layout for the Hub LED board.  Will submit it with the main Hub board.
 
* 2012-09-17: Completed schematic and board layout for the Hub LED board.  Will submit it with the main Hub board.
 
* 2012-09-16: Started designing the Hub LED board that plugs into the Hub board and provides R, G, and B high-power LEDs and FETs to control them.
 
* 2012-09-16: Started designing the Hub LED board that plugs into the Hub board and provides R, G, and B high-power LEDs and FETs to control them.
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= Random Thoughts =
 
= Random Thoughts =
* Tic Tac Toe game in lights on the playa
 
* Jumping on a square makes a move
 
* X/O indicated with colours instead of symbols, as it would be harder to design LED symbols that could be jumped on
 
* IR sensors used to detect people's location?
 
 
* Strips of LEDs/IR sensors run in clear tubes like the Man perimiter's LEDs
 
* Strips of LEDs/IR sensors run in clear tubes like the Man perimiter's LEDs
* Hubs located at cross points which have high powered LEDs
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* Hubs located at cross points which have high powered LEDs to light squares and laser beams to detect people's location
 
* All run off the [[StrichLux]] system the same as [[Beacon4]]
 
* All run off the [[StrichLux]] system the same as [[Beacon4]]
 
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* Higher-resolution grid than was planned for TTT, maybe 4x4 or 5x5 1m or 2m squares?
= Alternative Ideas =
 
== Invisible Maze ==
 
* As sensing jumping vs. standing is going to be hard, Gary at the lab suggested an "invisible maze" which I'm now trying to work out details for that would work.
 
* Higher-resolution grid than was planned for TTT, maybe 5x5 1m or 2m squares?
 
 
* Stepping into a square causes the system to generate a maze with the square you stepped in as the starting square.
 
* Stepping into a square causes the system to generate a maze with the square you stepped in as the starting square.
 
* Maze is briefly flashed on the lighting strips, then goes dark again.
 
* Maze is briefly flashed on the lighting strips, then goes dark again.
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* Each bump is added up on some kind of scoreboard
 
* Each bump is added up on some kind of scoreboard
 
** Could have a high-score-board too, with some way for people to enter initials?
 
** Could have a high-score-board too, with some way for people to enter initials?
* Would probably need voice prompts to tell people what to do?
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* Would probably need/want voice prompts to tell people what to do?
  
 
[[Category:Current Projects]]
 
[[Category:Current Projects]]

Revision as of 14:33, 20 October 2012

This is a project for Burning Man 2013.

Project Status

  • 2012-10-19: Started working on the Console half of the software, including maze generation (which will eventually move to the Backend half).
  • 2012-10-16: Changed concept from Tic-Tac-Toe to an invisible maze.
  • 2012-09-17: Completed schematic and board layout for the Hub LED board. Will submit it with the main Hub board.
  • 2012-09-16: Started designing the Hub LED board that plugs into the Hub board and provides R, G, and B high-power LEDs and FETs to control them.
  • 2012-09-12: Finished checklist on strip board, CAMed and submitted via OSH Park for manufacturing.
  • 2012-09-11: Started working through checklist, needed a bunch of changes to make IR emitter/detector line up.
  • 2012-09-09: Started board layout.
  • 2012-09-08: Put together BOM and designed schematic for the strip board containing 5 LEDs, the drivers for them (WS2801), the IR emitter/receiver, and the ADC/logic for the IR.
  • Wednesdayish on the playa: Started throwing around ideas for 2013's project.

Random Thoughts

  • Strips of LEDs/IR sensors run in clear tubes like the Man perimiter's LEDs
  • Hubs located at cross points which have high powered LEDs to light squares and laser beams to detect people's location
  • All run off the StrichLux system the same as Beacon4
  • Higher-resolution grid than was planned for TTT, maybe 4x4 or 5x5 1m or 2m squares?
  • Stepping into a square causes the system to generate a maze with the square you stepped in as the starting square.
  • Maze is briefly flashed on the lighting strips, then goes dark again.
  • "Bumping into a wall" on the maze causes a buzzer-type-sound and that wall to go red.
    • Would it also flash the entire maze again? Probably need to wait and see what works best once the system is built.
  • Each bump is added up on some kind of scoreboard
    • Could have a high-score-board too, with some way for people to enter initials?
  • Would probably need/want voice prompts to tell people what to do?